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Welcome to the portfolio of my professional work. I am a multidisciplinary design practitioner who is comfortable in both the physical and digital working environments.
In 1997/8 I began my career in the UK working as an Architectural modelmaker for such Architects as Marks Barfield Architects [architects of the London Eye] and Zaha Hadid after leaving university.
From Architectural model making I moved into Toy design, beginning work with London based toy design and inventors, Seven Towns Ltd in 2000. Initially working as a prototyping modelmaker, I later became a senior designer within the core design team working on many exciting brands such as Rubik’s Cube, Weebles, Madelman [a spanish action figure range] and working on in house proprietary games, toys and innovations.
In 2005 I left Seven Towns to make the move to New Zealand where I now work within the Wellington film industry.
PICTOPLASMA ACADEMY ALL STARS GROUP EXHIBITION: 2015
As part of my acceptance and subsequent successful completion of the Pictoplasma Academy in Berlin, 2014, I was invited to exhibit a small body of work as part of the 11th Pictoplasma Conference and the 2nd Academy All Stars Group Show at the highly regarded Urban Spree Gallery, Berlin.
During the 6 months lead up to this show I devoted working full time in my studio to produce unique pieces specifically for Pictoplasma.
THE SWEET SHOP: 2015
Working with Human Dynamo Workshop I designed and built 2 working toy robots and puppeteered them for a Persil / Omo international TV advertisement.
PICTOPLASMA ACADEMY: 2014
I was accepted to attend the international Pictoplasma Academy for Contemporary Character Design upon portfolio submission and take part in the academy’s program of further developing character based work at an internationally renowned and recognised level of practice. As only 30 positions are available internationally every year, acceptance is considered a valuable opportunity.
After successful completion of the academy I am now an Alumni of the 2nd Pictoplasma Academy, 2014.
I exhibited in the 2014 Pictoplasma Berlin show, with inclusion of my work in the Missing link exhibition. Pictoplasma is a preeminent international festival and conference covering character based design, animation, art and critical discourse.
TE MAHI: 2014
I worked with Wellington based workshop Te Mahi for 6 months designing and making working automata miniatures for the newly refurbished Waihi Gold Discovery Centre, Waihi.
CONCEPT MODELMAKER, 3FOOT 7, STONE ST STUDIOS, WELLINGTON NZ: 2010-2013
My most enjoyable position as a concept modelmaker in the Art Department of the feature movie The Hobbit has awarded me an amazing opportunity of pursuing creative collaboration on a very rewarding project. My role involved the creation of concept models for the physical environments on the Hobbit trilogy.
Within the roll I was tasked with liaising between the conceptual Art Directors, the Set Designers and the Production Designer to pull together all the necessary ideas and components that will make up a particular set / scene for sign off by the Director.
I have had to display particular diligence in bringing together all aspects of the the design process to create a cohesive solution of the final concept before presentation, often in restricted time frames. I have also had the responsibility for overseeing the practical design of certain environments from conception to final sign off solely. In this roll I have often had to present an expedited design practice, while working under great pressure with extremely tight deadlines and still show a competence and professionalism in communicating through all the design channels.
- The Hobbit: An unexpected Journey (2012)
- The Hobbit: The Desolation of Smaug (2013)
- The Hobbit: The Battle of the Five Armies (2014)
Nominated for: Excellence in Production Design for a Feature Film – Art Directors Guild 2013 –
The Hobbit: The Desolation of Smaug
ART DIRECTOR, 48 HOUR FILM: 2013
National and Regional winner of the 48 hour Film Festival for Art Direction.
ART DIRECTOR, 48 HOUR FILM: 2012
Regional winner of the 48 hour Film Festival for Art Direction.
WHITE CLOUD WORLDS, BOOK: 2012
I am excited to have been included in the WCW volume 2 book release with my digital painting and illustration.
I exhibited in the 2011 Pictoplasma Paris show.
BLOOOM FINE ART FAIR: 2011
I exhibited in the Blooom Art show in Germany as part of the White Cloud Worlds collective.
PRODUCTION DESIGN / ART DIRECTION: 2006-PRESENT
I have experience working in these rolls on many small projects, most notably alongside Joe Bleakley. I have since 2006 struck up a respected working relationship with Joe after working with him on the 2006 WOW show in Wellington.
Since then I have worked with Joe in an Art Directorial roll on 48 Hour Film, Theatre and Stage projects. I have also worked with Joe on the 48 hour team Masonic Pictures mouse based miniatures short: The Heist.
Other productions / projects include:
- Independent project: The Extraordinary Adventures of Dr. Faustroll, staged and filmed at Stone St studios in March 2010.
- Independent project: Into the Uncanny Valley. Stage show delving into the world of particle physics and the Higgs Boson particle. 2011
PROJECT MANAGER, HUMAN DYNAMO WORKSHOP, WELLINGTON NZ: 2006-2009
I have worked with Rob Uivel and Sue Dorrington at Human Dynamo since arriving in NZ in early 2005. Initially joining them as a contractor, I was offered the full time position of Project Manager after becoming a regular face at the workshop on many projects. My background as a senior designer dealing with clients and a small core workforce helped me bring a professional and competent attitude and performance to the Human Dynamo team. While there I held a position of responsibility on many of the larger projects such as Avatar, 2007(working directly and efficiently with the Art department) and the Whales Aotearoa exhibition for Te papa, 2007. My roles within the company covered general workshop management, project management, client liaison, design and model-making as well as creating new business avenues to explore within the company.
While at Human Dynamo I was intimately involved with many movie projects:
- The Water Horse (2007)
- The Lovely Bones (2009)
- Avatar (2009)
- District 9 (2009)
- Kingdom Come (On Hold)
SET DESIGNER / BUILDER, WORLD OF WEARABLE ART, WELLINGTON NZ: 2006
Working on the World of Wearable Arts show in 2006 saw the first of my collaborations with Joe Bleakley where he and I worked exclusively together on the project designing, overseeing and building set and props for the 2006 show. Joe and I formed the head of the Art department that year. I met Joe in late 2005 and since then have had a strong personal and professional relationship with him working with Joe on many exciting projects.
CONTRACT DESIGNER, MARMALADE MONKEY, WELLINGTON NZ: 2005-CURRENT
Working within Marmalade Monkey since 2005 I have carried through my toy and character design practice from my days in the London toy industry. I have worked with NZ toy developers and illustrators on independent projects as well as developing our own proprietary ideas and designs. Marmalade Monkey continues to be the forum for all my independent creative output.
SENIOR DESIGNER, SEVEN TOWNS LTD, LONDON UK: 2000-2005
Initially a contractor with toy design and invention company Seven Towns, I became a valued member of the design team and quickly rose to the position of Senior designer before leaving in 2005 to move to NZ. My roles included new ideas generation, concept development, model-making through design, packaging design and development, client interaction. I held a position of responsibility working with colleagues on establishing proprietary ideas and maintaining our established brands such as Rubik’s Cube® and Weebles®.
SENIOR MODEL-MAKER, ANDREW INGHAM & ASSOCIATES, LONDON UK: 1997-2000
Andrew Ingham & Associates is an Architectural model-making practice in London working with many of Europe’s leading architects. Clients that I worked closely with included: Zaha Hadid, Marks & Barfield, Nicholas Grimshaw, Norman Foster. As a senior model-maker I often led projects with direct interactions with the Architects. It was from this working experience that I gained my confidence and professionalism in dealing with clients and colleagues, job management, time management and problem solving.
MODEL-MAKER, STEVE COMBER MODELS, LONDON UK: 1997
Steve Comber Models was my first deployment into the industry after leaving University in 1997. I worked in this small model-making company for only a couple of months before moving on to the larger Andrew Ingham & Associates.